"ism"

a 3D experience put together using unity

thesis film for Kineitc Imaging 2021 senior screening

THE INFORMER

ADVISORY | PRESENT | COVID-19

Although we have slowly been granted some freedom in regards to our
Covid restrictions, Covid is still a very prominent aspect in all of our
lives right now. In fact, cases are higher than ever. The goal of our
project is not to instill fear in our users, rather it is to inform them
about the dangers of this pandemic. The government may re-order a 4-6
week lockdown in the winter. During the peak of quarantine, one of the
only activities that we were able to perform was going on a walk down the

neighborhood.

Similar to the popular application “Pokemon Go,” our application encourages
users to go outside and interact with their surroundings. While doing so, the
AR application informs users of the dangers of Covid and reminds them of the
ways to stay safe. All in all, our application is a fun, informative, and

safe method of instilling practical Covid procedures.

Our project was created using Unity and the augmented reality package
Vuforia. When using Vuforia we created posters that we used as image targets
to then augment these posters with 3D text and 3D models. The text provided
information on best practices to keep safe during the pandemic. We also
applied sound to each image target to add another layer of depth to the
project. The project was then generated as an iOS app and using your device
camera you can augment these posters to display all the information.

ROLES
SABRINA C - Coordinator, Sound, Created Discord, Google Slides, Google
Drive, Covid research, Written Documentation, and 3D Covid Models
MIA C - Video Documentation, Covid Research, 3D Covid models, Covid
Research.  

GRAYLAND S - Sound, Posters
DANIEL W - Programming, Unity Design, Sound Implantation, Video
Recordings
PHOENIX G - 3D Covid Models, Covid Inspiration

Palace Concert

Escapism - Musicophilia - Surrealism

If there is something that all humans share, it is an adoration for music. However, nothing compares to the experience of attending a live concert. Feeling the bass through your body and reciting the song by heart, live music has to be one of humanity’s greatest feats. It brings people together, and for a minuscule moment in time, we are all able to enjoy music together and forget about everything else going on in our chaotic lives. Unfortunately, we are living in unreal circumstances. In a time when we all want to be together, we are forced to be apart in order to keep ourselves and the ones we love safe. We can no longer enjoy the gift and feeling of live music for the time foreseen. We wanted to create a safe virtual space where a patron could enjoy music while curating an experience that gives the user the ability to interact with the virtual world full of interesting sights and sounds. They are able to explore the virtual world, beginning in a dark and uncertain cave and ending in a massive palace ballroom-esque music room. A palace holds an exalted being; typically performers are seen as elevated or exalted. In our palace, there may not be a performer, but the music exists as it’s own being in the space. After being restricted to a path with unfamiliar creatures, treacherous terrains and strange sights and sounds, the player is then free to enjoy the music and the space, an experience adjacent to attending a concert. The goal of our game is to escape a dark cave and find a dance floor; to escape the difficulties of reality and do something a little bit different.


Team Members

Madi - Coordinator, modeling, sound, environmental design

Ashe - Character design, modeling, environmental design, animation

Grayland - Environment design and modeling

Sabrina - Sound

Filipe - Programming mechanics ,environmental design 

Ar Experience 

To display how Augmented Reality can be used to explain complex content. Through touch interactions combined with sound and graphics.

AR experience created solely by Grayland using Adobe Aero

3D animation done in Maya and After effects.

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